Levin (1987) examined the learning functions of visualizations in text, examined the types of visualizations that can be used of facilitate the students’ learning. They described five categories of functions of pictures in prose, which are “decoration”, “Representation”, “Organization”, “Interpretation”, and “Transformation”.
Decoration is to make texts more attractive but irrelevant to the text. Representation is to illustrate the same story as the text. Organization is to structure coherence of aspects. Interpretation is to clarify abstract concepts. Transformation is to anchor information in the text by linking it to pictures that are easier to remember.
The picture above explains the learning effects of different types of illustrations in textbooks. This picture is a replication from an illustration in the book, "Context and Conceptualization" (Stappers et al., 2005. p. 103).
The latter categories are proved to be more beneficial to effective learning for students (See picture above). The transformation function was found to have a strong effect on learning, but it happens only when the association made by the illustrator is shared by the reader.
Friday, July 31, 2009
Wednesday, July 29, 2009
6 Ways of Seeing, by Dan Roam.
We see a number of things before we start to think. Actually, it all happens in a split second, and you don't even notice this.
We can see more than what we really “look at”. There are the “low-level” cognitive processes which take place when we receive numerous inputs and react to them without going through all over the complex brain. We filter out things and focus on something worth looking at because the “low-level” mental process enables us to act even before we think.
In "the Back of the Napkin", Dan Roam explained the pre-cognitive visual attributes as the six ways of seeing, in which he argued that people distinguished “who”, “what”, “how many/much”, “where” (positions of objects), and “when” (changing of positions) almost intuitively in a given scene, and defined “how” things influence each other and “why” in a later thought.
Understanding the potential of how our brains work in visual thinking paves a way to make a good use of them.
We can see more than what we really “look at”. There are the “low-level” cognitive processes which take place when we receive numerous inputs and react to them without going through all over the complex brain. We filter out things and focus on something worth looking at because the “low-level” mental process enables us to act even before we think.
In "the Back of the Napkin", Dan Roam explained the pre-cognitive visual attributes as the six ways of seeing, in which he argued that people distinguished “who”, “what”, “how many/much”, “where” (positions of objects), and “when” (changing of positions) almost intuitively in a given scene, and defined “how” things influence each other and “why” in a later thought.
Understanding the potential of how our brains work in visual thinking paves a way to make a good use of them.
Tuesday, July 28, 2009
History of Visual Thinking, by Christine Valenza and Jan Adkins.
In their newly-released paper: Understanding Visual Thinking: The History and Future of Graphic Facilitation, Christine Valenza and Jan Adkins (2009) described the nowadays global economy model with a metaphor: the neuron, compared to a vertical ladder in the Middle Ages and a flat web in the industrial age. They further explained the idea that modern people deal with the complex world by near-instant communication plugging into all levels of a problem and with multiple variables . The nonlinear thinking process for human ingenuity and creativity is rather like a human’s neuron networks than a machine.
From linear and vertical ladder to a complex neuron system, people started to be aware of the voices outside a hierarchy and tried to involve expertise with no manufacturing and commercial background, such as psychology, social science and biology. The flip chart in 1950s was probably the most well-known tool for presenting ideas and recording process in a meeting. People developed the flip chart as a more elaborate VT/GF tool with knowledge of Gestalt awareness, corporate learning, group dynamics, mind maps etc. Therefore, the poster in the front of a group in a conference could record a propound view with assembled graphics, numbers, and arguments.
In 1970s, the concept of a facilitator actively leading meetings toward conflict- and problem-solving interactions emerged with the influence of David Sibbet’s large-paper approach or Michael Doyle’s flip charts recording running dialogue, augmented with large infographic images.
In 1980s, the emergence of computer networking and the internet triggered the interactive graphics to support group process. During the period, people realized that corporations were similar to human entity, subject to more complex motives, stressors, and failures. In 1990s, many business management consultants developed large-scale change methods to involve wider groups of stakeholders in the process of creating fresh decisions.
VT/GF in 21st century now takes advantages of the convenient social networking device and on-line program and still makes a good use of efficiency and accessibilities of the conventional tools, such as hand drawing skills, big poster, and markers. Visual Thinkers/Graphic Facilitators also use fresh visual language, a knowledge of group dynamics, and contemporary business and meeting process awareness.
With a thorough introduction of important publications, facilitation theory, and key figurers, this paper leads us to go through a clear context of the history of Visual Thinking. This is really valuable to understand fundamental background knowledge in Visual Thinking.
In the paper, you can find a better and detail description of the History of Graphic Facilitation with Cristine's and Jan's extraordinary insights. Enjoy it!
From linear and vertical ladder to a complex neuron system, people started to be aware of the voices outside a hierarchy and tried to involve expertise with no manufacturing and commercial background, such as psychology, social science and biology. The flip chart in 1950s was probably the most well-known tool for presenting ideas and recording process in a meeting. People developed the flip chart as a more elaborate VT/GF tool with knowledge of Gestalt awareness, corporate learning, group dynamics, mind maps etc. Therefore, the poster in the front of a group in a conference could record a propound view with assembled graphics, numbers, and arguments.
In 1970s, the concept of a facilitator actively leading meetings toward conflict- and problem-solving interactions emerged with the influence of David Sibbet’s large-paper approach or Michael Doyle’s flip charts recording running dialogue, augmented with large infographic images.
In 1980s, the emergence of computer networking and the internet triggered the interactive graphics to support group process. During the period, people realized that corporations were similar to human entity, subject to more complex motives, stressors, and failures. In 1990s, many business management consultants developed large-scale change methods to involve wider groups of stakeholders in the process of creating fresh decisions.
VT/GF in 21st century now takes advantages of the convenient social networking device and on-line program and still makes a good use of efficiency and accessibilities of the conventional tools, such as hand drawing skills, big poster, and markers. Visual Thinkers/Graphic Facilitators also use fresh visual language, a knowledge of group dynamics, and contemporary business and meeting process awareness.
With a thorough introduction of important publications, facilitation theory, and key figurers, this paper leads us to go through a clear context of the history of Visual Thinking. This is really valuable to understand fundamental background knowledge in Visual Thinking.
In the paper, you can find a better and detail description of the History of Graphic Facilitation with Cristine's and Jan's extraordinary insights. Enjoy it!
Thursday, July 23, 2009
How the Brain Creates Meanings? -- Tom Wujec on TED Talks
Tom Wujec gave a presentation about 3 ways the brain creates meaning by vision on TED talks.
I tried to combine the 6 ways of seeing, proposed by Dan Roam in the book: the Back of the Napkin, with Tom Wujec's 3 ways here in the following summery of the presentation.
There are thirty parts of brain in relation to making visual senses. First of three major parts in the brain is called the ventral stream, which detects “who” and “what” the objects are. That's the part of the brain that is activated when you give a word to something. The second is the dorsal stream, which detects “where” and “when” in the scene. You'll create a kind of mental map of your surroundings. The third one is the limbic system where people have an emotional response to what they see. It is to say that the connections and the pattern of objects trigger the limbic system to augment memory by creating visual persistence. The process to create visual persistence can be the ways to understand “how” and ”why” attributes in the scene.
Tom Wujec also present a real case to describe how visual thinking took place in a business meeting without using power point slides in two days. For people, it is just naturally, biographically evident that visual thinking happens spontaneously even before we start to think.
Making of good use of the visual support is simply that natural for people.
Friday, July 17, 2009
What is Visual Thinking Process?
This poster is my first step to decipher the Visual Thinking Process. They are originated from JAM as a concept to describe Visual Design Process.
The four steps in Visual Design Process are "Collecting elements", "Finding coherence", "Composition", and "Translation". People shift from one step to another following the flow of thinking. Visual thinkers use multiple techniques to smooth the flow of thinking in a given meeting. The flow breeds abundant benefits both in the process and final result. Please click on "read more" if you want to get more explanation.
1. What is Visual Thinking Process?
Through Visual Thinking, people can solve complex problem in the process. However, what happened in the process is something needs to be deciphered if we want to make a good use of Visual Thinking. I am going to explain the process of Visual Thinking, Visual Thinkers' techniques, and benefits of Visual Thinking in the following pictures.
2. Visual Thinking Process Creates a Flow:
In visual thinking process, there are four steps: "collecting elements", "finding coherence", "composition", and "translation". Collecting elements is when people try to explore and lay out all helpful data on the table. Finding coherence is when people start to find out linkage between data and cluster them. Composition is to figure them out in a bigger and logical scale. Translation is to transfer the result in composition with a meaningful metaphor which can motivate and inspire people in the end.
3. Underlying Flows in Visual Thinking Process:
The process is non-linear and non-rational. The underlying flows in the picture indicate that the process can shift from one loop to another. Instead of running in a linear an one-way route, it is more like cycling in each loop when people try to get more in-depth insights.
4. What do Visual Thinkers Do in the process?
Visual thinkers use multiple techniques to help the flow smooth. People can think more fluid and, instead of being pushed to next loop, slow down their thinking. People can therefore stay in a loop longer until they get enough insights.
5. Benefits of Visual Thinking:
In the process, visual thinkers' techniques help create common ground in a team, which bring benefits both in the process and the result.
The picture is an initial exploration of the power of hand drawing in facilitation workshop. I will try to make it more elaborate in the latter phase of the graduation project. Please feel free to give comments for me to improve them.
Monday, July 13, 2009
What Makes Visual Thinking So Special? -- Jan's Feedback on 2nd 10-min Presentation
After 2nd 10-min presentation in JAM, I got a number of feedback from colleagues in JAM. Here is one infographic of them. Jan, an experienced visual thinker in JAM, shared his reflection on what makes visual thinking so special from other kinds of facilitation. The picture above is a visual recording of our discussion after presentation. I will do a detailed explanation for this now.
1. Multiple supporting roles in terms of "process" and "result" in a workshop:
The picture above is about what participants and visual thinkers in a workshop will focus on in terms of "process" and "result". This picture differentiate different expectations and purposes of participants and visual thinkers. In top-right fan, participants always focus more on a promising result while, in bottom-left fan, visual thinker's first task is to build a sense-making process for participants. The top-left fan indicates that participants are beneficial to sense-making in the process. Then, visual thinkers help to reach the result by building mutual sense-making in bottom-right fan.
2. Ongoing creation keeps participants always focus:
It is fun to see other people drawing. That becomes simply a positive cycle in the process. People will become more and more curious about what will happen next. They will then be more eager to contribute when they feel more involved in the co-creation.
3. Visual thinking is especially good at dealing with novel and complex problem:
Based on the picture above, we also understand that visual thinking actually is only part of the problem solving when there are many different focuses in different phases. Visual thinking is especially good for people to solve novel and complex problem. Visual thinkers catch elusive information and make them accessible as drawings. People then can always build on each other's work or opinions without losing any positive details.
4. Visual thinker's work will be a living document in the end:
Visual thinker's work will be a big picture depicting not only the result of the team, but the process of the discussion. People can always get their "AHA!" moments back on the picture. The picture can be added on all the time when there is new idea. It can evolve with time and keep living after participants leave the workshop.
5. Drawings are flexible in the levels of translation:
There are different levels of drawings used in visual thinking. A given drawing has the ability to represent something really simple and something really complex. Visual thinkers make a good use of the flexibility of drawings. In the process, they draw images and texts with open interpretation for simulating creative thinking. For the result, they choose a metaphor which contents correct and rich information deriving from participants' shared understandings.
Thanks for Jan's inspiring feedback!
1. Multiple supporting roles in terms of "process" and "result" in a workshop:
The picture above is about what participants and visual thinkers in a workshop will focus on in terms of "process" and "result". This picture differentiate different expectations and purposes of participants and visual thinkers. In top-right fan, participants always focus more on a promising result while, in bottom-left fan, visual thinker's first task is to build a sense-making process for participants. The top-left fan indicates that participants are beneficial to sense-making in the process. Then, visual thinkers help to reach the result by building mutual sense-making in bottom-right fan.
2. Ongoing creation keeps participants always focus:
It is fun to see other people drawing. That becomes simply a positive cycle in the process. People will become more and more curious about what will happen next. They will then be more eager to contribute when they feel more involved in the co-creation.
3. Visual thinking is especially good at dealing with novel and complex problem:
Based on the picture above, we also understand that visual thinking actually is only part of the problem solving when there are many different focuses in different phases. Visual thinking is especially good for people to solve novel and complex problem. Visual thinkers catch elusive information and make them accessible as drawings. People then can always build on each other's work or opinions without losing any positive details.
4. Visual thinker's work will be a living document in the end:
Visual thinker's work will be a big picture depicting not only the result of the team, but the process of the discussion. People can always get their "AHA!" moments back on the picture. The picture can be added on all the time when there is new idea. It can evolve with time and keep living after participants leave the workshop.
5. Drawings are flexible in the levels of translation:
There are different levels of drawings used in visual thinking. A given drawing has the ability to represent something really simple and something really complex. Visual thinkers make a good use of the flexibility of drawings. In the process, they draw images and texts with open interpretation for simulating creative thinking. For the result, they choose a metaphor which contents correct and rich information deriving from participants' shared understandings.
Thanks for Jan's inspiring feedback!
Sunday, July 12, 2009
"What does sustainability look like?" -- Visualizing Sustainability
"Professional Visual Facilitators Mariah Howard and Julie Gieseke bring whiteboards, pens,cameras and one question to the Maker Faire: What does sustainability look like? Here is the harvest of images they discovered from the Makers"
This is quoted from an introduction of a youtube footage: "Visualizing Sustainability".
You can learn how people improvise with simply a pen and a whiteboard to draw their ideas. Sharing is such simple and fun!! Enjoy it!
This is quoted from an introduction of a youtube footage: "Visualizing Sustainability".
You can learn how people improvise with simply a pen and a whiteboard to draw their ideas. Sharing is such simple and fun!! Enjoy it!
Thursday, July 9, 2009
What we need as a team while solving complex problem?
When the world is more flat, people faced a more competitive and changeable world. The problem we have is much more complex and unpredictable than before. Therefore, we need more people with different professional knowledge to work together and solve the complex problem. However, it is not an easy task because the collaboration of the multi-disciplinary team is already a hurdle difficult to overcome for the problem-solving process. That is why we need a team to build up shared understanding or Team Mental Model.
What is Mental Model
In order to understand and predict the reality, people structure a simplified model of the world in their mind. This model reflects the individual's perception of the reality, and they work as a "blueprint" for people to deal with uncertainty and unpredictability of the world (see picture above). They do not have to be perfectly matched. People can take the action without getting all necessary information because of possessing mental models.
What is Team Mental Model (TMM)?
As a group level phenomenon (Klimoski, et al. 1994), TMMs allow team members to anticipate one another’s actions and to coordinate their behaviors, especially when time and circumstances do not permit overt and lengthy communication and strategizing among team members (Lim, et al. 2006).There is an elaborated description of the types of the -TMMs, which is purposed by Cannon-Bowers et al. (1993): equipment models, task models, team interaction models and team attribute models.
Equipment models relate to how things (tangible or intangible) function as well as the procedures to make them function and information about the functioning. Task models involve information about the task to be performed, task procedures, likely scenarios, task strategies, and environmental constraints. The team interaction model is the blueprint for how the team works as a team. Finally, the team attribute model contains information about other team members’ knowledge, skills, abilities, preferences, and tendencies.
For example (see picture above), we might call in designers, engineers, financial analyst etc. to deal with a new business problem.
Therefore, they will need to work as a group and share a Team Mental Model for better performance.
First, they need to build mutual understanding about the task (task model) and define what kind of resource and tools they have (equipment model).(see picture above)
Secondly, they will need to share others' expectations and align them (team interaction model) and understand others' abilities, strengths, and weakness (team attribute model).(see picture above)
Finally, the team have built a Team Mental Model and come up with a proper solution because of the Team Mental Model.(see picture above)
What is worth to say here is that these steps to form a TMM are not necessary in this order. It will depend on the environment, team members' previous experience, conditions in the task etc.
What is Mental Model
In order to understand and predict the reality, people structure a simplified model of the world in their mind. This model reflects the individual's perception of the reality, and they work as a "blueprint" for people to deal with uncertainty and unpredictability of the world (see picture above). They do not have to be perfectly matched. People can take the action without getting all necessary information because of possessing mental models.
What is Team Mental Model (TMM)?
As a group level phenomenon (Klimoski, et al. 1994), TMMs allow team members to anticipate one another’s actions and to coordinate their behaviors, especially when time and circumstances do not permit overt and lengthy communication and strategizing among team members (Lim, et al. 2006).There is an elaborated description of the types of the -TMMs, which is purposed by Cannon-Bowers et al. (1993): equipment models, task models, team interaction models and team attribute models.
Equipment models relate to how things (tangible or intangible) function as well as the procedures to make them function and information about the functioning. Task models involve information about the task to be performed, task procedures, likely scenarios, task strategies, and environmental constraints. The team interaction model is the blueprint for how the team works as a team. Finally, the team attribute model contains information about other team members’ knowledge, skills, abilities, preferences, and tendencies.
For example (see picture above), we might call in designers, engineers, financial analyst etc. to deal with a new business problem.
Therefore, they will need to work as a group and share a Team Mental Model for better performance.
First, they need to build mutual understanding about the task (task model) and define what kind of resource and tools they have (equipment model).(see picture above)
Secondly, they will need to share others' expectations and align them (team interaction model) and understand others' abilities, strengths, and weakness (team attribute model).(see picture above)
Finally, the team have built a Team Mental Model and come up with a proper solution because of the Team Mental Model.(see picture above)
What is worth to say here is that these steps to form a TMM are not necessary in this order. It will depend on the environment, team members' previous experience, conditions in the task etc.
"The Back of the Napkin", by Dan Roam
This is a book about visual thinking in an everybody-can-do-it way. With a pen, a piece of napkin and your bare hand, you are already equipped enough to solve all of the problems you can image even they are as complex as a modern business problem. The drawing power has manifested itself in this book with a series of interesting and meaningful stories and, of course, a lot of illustrations.
One of the best thing I learned here is that, even though you think you can't draw, you can still use the visual thinking as a powerful problem-solving tool. As a reader, you can easily tell how complex business problems can be solved with such simple hand drawings. And there is no magic in this process. Everyone can simply follow Dan Roam's guides in the book to start their own visual thinking adventure with no burden.
In this book, another interesting thing I found is the four steps of visual thinking process, which are "Looking", "Seeing", "Imaging", and "Showing". "Looking" is like you browse through the room when you step in a party. "Seeing" is like you notice some familiar faces. "Imaging" is that you think what will happen if you go to them. "Showing" is to choose one girl you know to go to because you are most willing to do so. I think here the four steps of visual thinking process are the basic principles I am looking for. I always believed visual thinking is indeed originated from some really basic and simple principles, which are "built-in" in human beings.
Again, there is no magic. However, we need this kind of book to make us be aware of this "built-in" super power, or we just waste our natural talents.
Check out the short introduction video on youtube. Or a longer presentation given by Dan Roam about "the Back of the Napkin".
Last but not least, it is so interesting to see underlying connections (or similarities) between Dan Roam's Visual Thinking Process and Visual Design Process in JAM visual thinking. Just like the picture above, "Collecting elements" is "Looking". "Finding coherence" is "Seeing". "Composition" is "Imaging". "Translation" is "Showing". It is so evident that the visual thinking process described here really makes sense in both personal experience and real practice. This is indeed a simple, basic principle lying in our nature.
There is also a Chinese (Traditional) version: 餐巾紙的背後 available in Taiwan now.
One of the best thing I learned here is that, even though you think you can't draw, you can still use the visual thinking as a powerful problem-solving tool. As a reader, you can easily tell how complex business problems can be solved with such simple hand drawings. And there is no magic in this process. Everyone can simply follow Dan Roam's guides in the book to start their own visual thinking adventure with no burden.
In this book, another interesting thing I found is the four steps of visual thinking process, which are "Looking", "Seeing", "Imaging", and "Showing". "Looking" is like you browse through the room when you step in a party. "Seeing" is like you notice some familiar faces. "Imaging" is that you think what will happen if you go to them. "Showing" is to choose one girl you know to go to because you are most willing to do so. I think here the four steps of visual thinking process are the basic principles I am looking for. I always believed visual thinking is indeed originated from some really basic and simple principles, which are "built-in" in human beings.
Again, there is no magic. However, we need this kind of book to make us be aware of this "built-in" super power, or we just waste our natural talents.
Check out the short introduction video on youtube. Or a longer presentation given by Dan Roam about "the Back of the Napkin".
Last but not least, it is so interesting to see underlying connections (or similarities) between Dan Roam's Visual Thinking Process and Visual Design Process in JAM visual thinking. Just like the picture above, "Collecting elements" is "Looking". "Finding coherence" is "Seeing". "Composition" is "Imaging". "Translation" is "Showing". It is so evident that the visual thinking process described here really makes sense in both personal experience and real practice. This is indeed a simple, basic principle lying in our nature.
There is also a Chinese (Traditional) version: 餐巾紙的背後 available in Taiwan now.
Tuesday, July 7, 2009
My 2nd 10-min presentation in JAM.
Hello all, this is the result of my second 10-min presentation in JAM. The presentation is about 3 aspects: "How to build a Team Mental Model for problem-solving session?", "What is Visual Thinking and Graphic facilitation in terms of benefits and techniques?", and "What are the steps in Visual Thinking Process?"
In a gradually globalizing world, people will need to deal with problems which are more complex and have more people involved. The more complex the issue, the more experts they need. The more experts involve, the more difficulty to integrate them in a given task. The process of problem-solving, itself, simply becomes another tricky, complex problem. For a novel problem, we need to be creative. Therefore, for a novel problem of problem-solving process, we also need creative facilitation to help to cut the time of development of team mental model.
With a coordinated team mental model, a number of studies have already approved that it will result in better team performance. We will need an appropriate facilitation skill to improve the efficiency of the development of team mental model (TMM). And the facilitation can help to produce better team performance. (The theoretical formulation of TMM was depicted in the left-top coner.)
In the workshop, visual thinkers/graphic facilitators use their techniques to create a visual which can not only support people to discuss in the workshop, but also keep inspiring people after the workshop. The techniques would be "observational research", "fast catch", "deep listening", "holistic reflection", and "have your voice". (The techniques of Visual thinkers/graphic facilitators are listed on the left.)
Benefits of VT/GF can then be reveled as "free your mind", "build shared understanding", "keep focus", "engaging", "motivation", "evolving picture", and "people feel be heard". The benefits not only lie in the result of the workshop but in the process. (The benefits of VT/GF are listed in the center of the poster.)
There are two examples to describe the steps of visual thinking. First one is suggested by Dan Roam in the book: "the Back of the Napkin". He pointed out that visual thinking is looking, seeing, imaging, and showing. Second one is JAM visual thinks step. It was described also in four steps: "collecting elements", "finding coherence", "composition", and "translation". I compared these two definition and found that there are some interesting coherence between these two although the first one is more like a basic, personal principle and the second one is based on real practice in JAM. (The visual thinking process is explained in the bottom of the poster.)
I will keep updating the more detailed content of the presentation in other posts! Thanks for all of you who participate and share your thoughts about the presentation!!
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