Participants can play the cards in a group. By using the cards to compose their own solutions to given situations, they can learn the roles and functions of Visual Thinking in sessions.
A. Description
This concept is a group of double-sided cards which content the illustrations of important roles, techniques, and goals in Visual Thinking (See Figure 2.). Participants follow the guidance of the JAMmers to experience Visual Thinking process in problem solving sessions . In 12 to 15 minutes, participants play the roles of Visual Thinkers, practice Visual Thinkers’ techniques, and try to reach the goals. They can also learn difficulties and values of Visual Thinking.
Figure 2. This concept is a group of selected cards which content illustrations of important roles, techniques, and goals in Visual Thinking.
B. Scenario
The cards can be use as the warm up activities in Visual Thinking sessions. A group of people is gathered and guided by one or two JAMmers. The JAMmers will ask participants to choose a card and introduce participants about the meanings of each card. Consequently, each one gets the role card can form his/her group, with whom possess a technique card or a goal card. A special situation will be given by the JAMmers, and the participants will be asked to solve the given situation by practicing their roles. The warm up session will end up in a reflection on their doings in the process.
C. Possible benefits
- Understanding Visual Thinking in practicing themselves.
- Communicating values of Visual Thinking in a dynamic and interactive way.
- A large group can be involved tog
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